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If this attack connects, you will be entered into a slow motion “clash” cutscene, which will be familiar to fans of the Injustice series. The most dramatic of them is the “Reversal Edge.” Acting like a focus attack from Street Fighter IV, pressing R1 will have your character enter a parry stance where you will automatically parry oncoming attacks and execute a counterattack. Soulcalibur VI keeps the traditional gameplay the series is known for, that being its rock-paper-scissors system of horizontal, vertical, and kick attacks and the 8-way run system, and it also adds a few new interesting layers to the mix. Now we can get to the good parts of the game, chief among them being the gameplay. While this mode is far more enjoyable than Libra of Souls, it still doesn’t add much to the single player experience, and it doesn’t top Soulcalibur II‘s Weapon Master mode. The second mode is a simple, more traditional arcade mode where you take each character through a quick story in a handful of fights against mind-numbingly stupid AI. Nothing of importance is told in the bare-bones story, and it all boils down to trite and boring save-the-world fare. There are only a couple short CG cutscenes while the rest of the story is told through text boxes.
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The former has you creating a custom character and taking him (or her, or… skeleton) through a glorified board game as you reach the end of the inconsequential plot, all leading up to one of the most frustratingly broken and un-fun final boss fights in recent memory. Soulcalibur VI has two single player modes, Libra of Souls and Soul Chronicle. Luckily, that is exactly what they did, and Soulcalibur VI stands as possibly the best in the entire series, even if some of the package doesn’t hold up as well as the rest of it.īest to get it out of the way now and talk about the worst part of the game - the single player. But people still love the series, and for Soulcalibur VI to reclaim the love among its fanbase that entries like II have, Namco Bandai had to go back to basics and push to the forefront everything that people love about the series. The console port of III had massive bugs, nobody really grabbed onto IV and its complicated mechanics, and V got rid of everyone’s favorite characters and replaced them with sub-par clones. Beyond Soul Edge, Soulcalibur, and Soulcalibur II, the quality of the rest of the series is highly debatable. SOULCALIBUR™VI&©2018 BANDAI NAMCO Entertainment Inc.For a franchise as revered as Soulcalibur, only a few of its games are as beloved as titles in other fighting game franchises. One-time license fee for play on account’s designated primary PS4™ system and other PS4™ systems when signed in with that account.ĬD PROJEKT®, The Witcher®, Geralt® are registered trademarks of CD PROJEKT Capital Group. Online features require an account and are subject to terms of service and applicable privacy policy (/terms-of-service & /privacy-policy). Software subject to license (us./softwarelicense). Network Players 2-2 - Full game requires PlayStation®Plus membership to access online multiplayer Remote Play requires PS Vita system and sufficiently robust Wi-Fi connection. All battle music from the original SOULCALIBUR (17 tracks total) All battle music from SOUL BLADE (11 tracks total)
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Items for regular characters (11 total) Items brought back from SOULCALIBUR: Lost Swords (16 total) Brand new items for SOULCALIBUR VI (6 total) Celebrate 20 years of SOULCALIBUR and step onto the stage of history once more! Experience gorgeous graphics and thrilling action in the latest entry to the series!Īdditional items for use in Character Creation (67 in total)
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